Change draw order with zOrder in Cocos2dx
Draw order is defined by added node order.
But it has a time when define draw order nothing to do with added node order.
To do this use node function setGlobalZOrder
Let's see the example
// create Label
auto stageLabel = Label::createWithSystemFont(stage, "Helvetica", STAGE_FONT_SIZE);
// set zorder
stageLabel->setGlobalZOrder(1);
Value _globalZOrder default value is 0.
We want to put stageLabel front set plus value to _glovalZOrder.
for example 1 or more big value.
I confirm version 3.15.1.